#======== Profile ================ # main: 1 baseline: 0 # main still picture: 3 baseline still picture: 2 profile = 1 #======== Level ================ # (e.g. 51 = level_idc 5.1) level = 51 #======== Coding Structure ============= max_num_ref_pics = 4 # BTT btt = 1 cb_max = 7 cb_min = 2 cu14_max = 6 tris_max = 6 tris_min = 4 # SUCO suco = 1 suco_max = 6 suco_min = 4 #=========== Coding Tools ================= amvr = 1 mmvd = 1 affine = 1 dmvr = 1 alf = 1 admvp = 1 hmvp = 1 htdf = 1 eipd = 1 iqt = 1 cm_init = 1 cb_qp_offset = 0 cr_qp_offset = 0 use_dqp = 0 cu_qp_delta_area = 6 ibc = 1 ats = 1 adcc = 1 addb = 1 constrained_intra_pred = 0 dbf = 1 rpl = 1 pocs = 1 toolset_idc_h = 2097151 #0x1FFFFF toolset_idc_l = 0 # codec bit-depth codec_bit_depth = 10 # output bit-depth output_bit_depth = 10 # chroma format (0: 4:0:0, 1: 4:2:0) chroma_format = 1 #=========== GOP Structure ================ # Type POC temporal_id #ref_pics_active reference pictures RPL0_0 = B 1 0 4 1 9 17 25 RPL0_1 = B 2 0 4 1 2 10 18 RPL0_2 = B 3 0 4 1 3 11 19 RPL0_3 = B 4 0 4 1 4 12 20 RPL0_4 = B 5 0 4 1 5 13 21 RPL0_5 = B 6 0 4 1 6 14 22 RPL0_6 = B 7 0 4 1 7 15 23 RPL0_7 = B 8 0 4 1 8 16 24 RPL0_8 = B 1 0 1 1 RPL0_9 = B 2 0 2 1 2 RPL0_10 = B 3 0 3 1 2 3 RPL0_11 = B 4 0 4 1 2 3 4 RPL0_12 = B 5 0 4 1 2 3 5 RPL0_13 = B 6 0 4 1 2 3 6 RPL0_14 = B 7 0 4 1 2 3 7 RPL0_15 = B 8 0 4 1 2 3 8 RPL0_16 = B 1 0 4 1 2 3 9 RPL0_17 = B 2 0 4 1 2 3 10 RPL0_18 = B 3 0 4 1 2 3 11 RPL0_19 = B 4 0 4 1 2 4 12 RPL0_20 = B 5 0 4 1 2 5 13 RPL0_21 = B 6 0 4 1 2 6 14 RPL0_22 = B 7 0 4 1 2 7 15 RPL0_23 = B 8 0 4 1 2 8 16 RPL0_24 = B 1 0 4 1 2 9 17 RPL1_0 = B 1 0 4 1 9 17 25 RPL1_1 = B 2 0 4 1 2 10 18 RPL1_2 = B 3 0 4 1 3 11 19 RPL1_3 = B 4 0 4 1 4 12 20 RPL1_4 = B 5 0 4 1 5 13 21 RPL1_5 = B 6 0 4 1 6 14 22 RPL1_6 = B 7 0 4 1 7 15 23 RPL1_7 = B 8 0 4 1 8 16 24 RPL1_8 = B 1 0 1 1 RPL1_9 = B 2 0 2 1 2 RPL1_10 = B 3 0 3 1 2 3 RPL1_11 = B 4 0 4 1 2 3 4 RPL1_12 = B 5 0 4 1 2 3 5 RPL1_13 = B 6 0 4 1 2 3 6 RPL1_14 = B 7 0 4 1 2 3 7 RPL1_15 = B 8 0 4 1 2 3 8 RPL1_16 = B 1 0 4 1 2 3 9 RPL1_17 = B 2 0 4 1 2 3 10 RPL1_18 = B 3 0 4 1 2 3 11 RPL1_19 = B 4 0 4 1 2 4 12 RPL1_20 = B 5 0 4 1 2 5 13 RPL1_21 = B 6 0 4 1 2 6 14 RPL1_22 = B 7 0 4 1 2 7 15 RPL1_23 = B 8 0 4 1 2 8 16 RPL1_24 = B 1 0 4 1 2 9 17 #=========== Tile Structure ================ tile_uniform_spacing = 1 num_tile_columns = 1 num_tile_rows = 1 tile_column_width_array = 0 tile_row_height_array = 0 lp_filter_across_tiles_en_flag = 0 num_slices_in_pic = 1 arbitrary_slice_flag = 0 num_remaining_tiles_in_slice = 0 tile_array_in_slice = 0 #=========== Picture Cropping ============== picture_cropping_flag=0 picture_crop_left=0 picture_crop_right=0 picture_crop_top=0 picture_crop_bottom=0